Blog

Blog of a Front-end Developer, Entrepreneur, Technology Fanatic and a Gaming Zealot. I talk about some of the latest technology trends and video games, I also frequently share and discuss my entrepreneurial ideas and thoughts.

Games I've backed on Kickstarter

Today I backed my 5th game on Kickstarter, it's become a recent trend for me to support indie games that I feel have great potential. I've almost taken it upon myself to be some sort of indie-supporter super hero. Not only do I support the games, I tell as many people as I can about the games as well. It's something I'm starting to do more as I've started to follow the indie scene recently and realizing how much work really goes into games. Even the smaller ones with simpler mechanics can be really difficult. So I applaud and cheer anyone on who goes for it with their games and tries to make them become a reality.

Being a consumer for a majority of my life I was oblivious to the actual amount of work that went into making games. Even though I thought I had a decent understanding to the process that was involved. It's just not simple, and every game is made a different way. Making games is much like creating a startup, everyone takes different paths and there's no real defined way of doing something. So you see a lot of people do it differently and with different results. For the most part startups tend to have some sort of mentor, typically the investor(s). But that's rarely the case for game development, especially indie game development. Fortunately people who are passionate about a game will voice their opinions and thoughts about your game, though not always useful.

That's why I feel it's extremely important to do more than voice your opinion. Spread the word, contribute to the project when possible, that's become my new motto.

So with that being said let's talk about some of the cool game projects that I've backed and why I chose to back them.

Distance - FUNDED

Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city.

Distance was an easy choice for me, as a kid I've always enjoyed racing games, especially racing games that take it to the next level and do something fun and interesting to the genre. Need for Speed: Underground being a good example of a game I thought broke new ground. Browsing around Kickstarter one afternoon I happened upon Distance. It wasn't long until I threw my money at them. I also felt like I could relate to the director of the project, Kyle. Having attempted to work on a Kickstarter campaign a month prior, I had a good idea the amount of work his Kickstarter campaign took. Seeing their game I knew that they would be successful and that's why I said that it was an "absolutely amazing project, totally deserves all the success that I know they're going to receive.", and I still believe that.

Mid-way through their campaign they were struggling reaching their goal and asked backers to up their amount that they backed with the promise of new, better rewards in return. Feeling their dispair I did, I also continued to exhaust all my sources of communication to get the word out about Distance and also send them some words of encouragement to their Kickstarter messages inbox. Needless to say they met their goal and then some. I look forward to seeing Kyle and their team succeed far past what they ever imagined.

Planetary Annihilation - FUNDED

Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.

Planetary Annihilation will forever hold a special place in my heart, as it is the first Kickstarter project that I funded and also the first game I funded. Feeling the empowerment of directly helping the people behind the actual production of the game was a great experience. It was this project that really got me started on this mentality of supporting the developers that I have now. It also was cool to feel that I had contributed to make this project successful especially when someone like Markus Persson had also contributed to the project. 

Godus - FUNDED

GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre.

Okay, I'll admit it, I'm a Peter Molyneux fan, I always have been ever since Fable 1. It's not something I'm going to deny, and he's always someone I've supported.

I know what you're thinking, he's going to make promises he can't keep, and honestly, it wouldn't surprise me, it's Peter Molyneux we're talking about here. He's always had great ideas that he's not always able to deliver on. But that's what I love about him, the fact that he doesn't limit himself and always wants to push the limits on innovation.

When I saw this game, Godus, I knew that Molyneux is going to bring something great to the god game genre, he's always been very passionate about this genre of games. So I have no doubt that he'll produce quality work with this game. That being said, don't mistake my support for Molyneux as ignorance, I know that Fable 2 and Fable 3 fell short of what we as gamers really wanted out of the game. That's why it's good to see Molyneux at his own company, 22cans, a company that he built from the ground up.

Timber and Stone - FUNDED

Timber and Stone is a voxel-based city building game with a heavy emphasis on combat, fortifications, and siege warfare.

I have to be honest here, I've always had a guilty pleasure for indulging in games with siege warfare and fortifying my defenses to the most optimal. The Age of Empires series and Star Wars: Galatic Battlegrounds being the cause for that. Combine that on top of a cool indie game experience that feels very similar to minecraft in regards to building your fortress from the ground up and you have a potion for love in my book.

Legend of Dungeon - FUNDED

Legend of Dungeon is a 4 Player Co-Op Rogue-like Beat'em'up with dynamic lighting on awesome pixel art.

Legend of Dungeon is my most recently funded game, it met it's goal in less than 24 hours. I first saw this game on Steam Greenlight and quickly favorited it and up voted it. I also tend to subscribe to a game developers Twitter, Facebook and Youtube when they are available. Not long after I subscribed I discovered that they had started a Kickstarter through Facebook while I was on the go. Without a second thought I headed to their kickstarter and funded the game. I didn't even watch their Kickstarter video. I had reviewed this game on Greenlight and knew it already looked great. A game that provides Fez-quality pixel art in combination with dynamic lighting and 4-player co-op with a dungeon-crawler theme? "Count me in", I said.